Cuphead: The Delicious Last Course Review

  Cuphead: The Delicious Last Course Review

Despite what the title suggests cuphead

the delicious last course is much more

than just a fancy flan or fruit tart to

top off the gourmet meal that was the

original game this is an expansion that

certainly favors quality over quantity

consisting primarily of only six

mainline boss fights but there's six


incredible boss fights that each stand


tall as some of the most fun challenging


and visually jaw dropping ones yet


sweetening the pot are several new


weapons new charms that each add subtle


new approaches to fighting bosses some


tantalizing secrets with worthwhile


rewards and a brand new character in


miss chalice who comes with several


skills that take some of the edge off of


cuphead's intense difficulty without


outright feeling like an easy mode my


first playthrough was over in just a few


hours but they were hours i would deem


essential for any cuphead fan


[Music]


the delicious last course is all about


making miss chalice a character who


appeared in the main game only as a


super move granting spirit a real living


and breathing cup person to that end


cuphead and his pal mugman head towards


a brand new isle where they're told that


shelf salt baker the greatest chef in


the land is able to create a wonder tart


that can permanently grant miss chalice


a body the catch of course is that they


must collect ingredients by defeating


the powerful foes that are guarding them


the story obviously isn't the reason


anyone's here but it's nonetheless


charmingly told with quick cut scenes


and more of the outstanding art that


fans have come to expect thus the stage


is set for yet another round of the most


spectacular 2d action platformer bosses


i've ever faced the content of the


delicious last course is accessible


nearly right from the start of a new


game just after you clear the first


mausoleum and meet miss chalice for the


first time but if you're new or rusty


you'll definitely want to get your feet


wet with some other foes first as the


six bosses in this dlc do not pull their


punches the very first one has you


contending with projectiles in the air


spikes on the ground that force you to


keep moving shifting platforms that put


you in danger if they raise you up at


the wrong time little gnomes that emerge


from the floor to shoot more projectiles


at you and more gnomes that appear on


the platforms and will hammer you if you


stay on for too long and that's just the


first phase while the mechanical


difficulty of the bosses in the


delicious last course are cranked up


studio mdhr is not without mercy there's


of course an easier difficulty but there


are also a number of new charms and


weapons that help tip the scales back in


your favor including the one that lets


you play as miss chalice herself


when you play as miss chalice you're


unable to equip any other charms but she


comes naturally equipped with a double


jump a dodge that she can use while on


the ground to roll through obstacles a


dashing parry that makes it much easier


to parry objects coming straight at you


and most crucially 4 hp instead of the


standard 3. some may look at that and


think oh so it's essentially an extra


easy mode but that's not quite right


miss chalice also has a much worse


single jump than cuphead so she has to


use her double jump in order to get over


certain obstacles that cuphead would


easily be able to clear her dashberry is


great for objects coming straight


towards her but is harder to use than


the traditional double jump parry in


some situations and as mentioned before


she's unable to equip any of the new


powerful charms that are available like


my new personal favorite the heart ring


which rewards you with hp on your first


third and sixth parries essentially


giving you the ability to double your hp


if you can successfully period boss's


attacks


as for the new weapons my personal


favorite is a homing weapon called the


crack shot which can be fired without


worrying too much about aiming and has a


special ex move that drops a turret


which can be then parried and launched


into an enemy for big damage to get the


coins needed to afford these new weapons


and charms the delicious last course


introduces a replacement for the run gun


levels of the main game in the form of a


series of mini bosses led by the king of


games early on in the dlc you're able to


climb a ladder to reach the king of


games castle which is a totally awesome


hand sculpted stop motion model by the


way and from there you're free to


challenge his champions the catch is


that each of these chess piece themed


mini boss fights aren't one with your


weapons or charms they're won entirely


with your parry technique they're all


clever fights and tackling each of them


is a fun change of pace and a unique


challenge especially when you try the


gauntlet mode and attempt to beat them


all in a single life more than anything


though it's certainly a step up over the


run and gun levels when it comes to


earning the currency needed to purchase


new equipment everything else in the


delicious last course is what you would


expect from cuphead but taken to an even


greater degree studio mdhr's maja


moldenhauer has stated that the


animation frame count in this dlc alone


is comparable to the entire core game


which sounded crazy to even think about


before playing but now that i have it's


not a hard thing to believe


every phase of every boss in the


delicious last course totally transforms


the battle you'll go from fighting an


ice magician to a diabolical


refrigerator to a deranged snowflake all


over the course of one fight with each


phase having anywhere from three to like


seven unique attacks and each attack


being so absurdly packed with detail


that i didn't even notice most of the


smaller bits until i recorded and


watched back my footage that includes


things like the way these gnomes climb


up the side of the mountain and scooch


under the fur the way the background


suddenly changes with every phase of the


fight against sheriff winchester or the


way the aforementioned deranged


snowflake literally rings its own body


to pop out its eye for one of its


attacks the magic of cuphead's boss


design and something that all the bosses


in this dlc exemplify is that while it


throws a ton of stuff at you everything


is generally pretty easy to avoid if you


know it's coming every attack is


exceptionally well telegraphed patterns


are easily recognizable and the visual


language is always simple and clear the


delicious last course skillfully nails


that hard to hit balance of being tough


but fair and saves a truly difficult


stuff for expert mode which provides a


very worthwhile challenge for hardcore


fans once the main campaign is completed


and for those that want even more of a


challenge well there's something for you


too but i wouldn't want to spoil what it


is or how to get it


[Music]


cuphead the delicious last course is the


perfect send-off for a game that


embodies the phrase one of a kind


experienced players will likely muscle


their way through the six bosses and


optional king of games mini bosses in


just a handful of hours but the quality


of those hours far outweighs their


quality all of the bosses including the


king of games mini bosses are among the


best in the whole game and that's saying


a lot when you consider how high the bar


was already set i'm not normally one for


dessert but if you dine on cuphead you


don't want to miss the delicious last


course


for more cuphead delicious last course


make sure to check out the first minutes


of the game and for everything else keep


it here with us.


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